Roles: Lead Programmer
Principle programmer and designer for Project Dread. I implement game mechanics and am responsible for making sure new features work properly.
In addition, I’m responsible for developing the UI elements of our game projects.
Roles: Web Design and Researcher
I deal with the aspects of game design outside of coding. Researching game mechanics, putting up this website, and fighting procrastination. I hope that one day we can have our very own line of successful commercial games.